About Nick Boughton
Just a nerdy web and systems developer on the webbertubes. I make silly things and play D&D.
Thoughts: It’s a huge, sprawling Bethesda game and, oh my stars, it’s wonderful. I have to admit I’m biased here. Personally I really enjoy Bethesda’s massive openworld games and the world of Fallout has always had a special place in my heart. The desolation of the Wasteland, the weird science, the mutated wildlife and the ‘50s Americana all make for a captivating setting and Fallout 4 is a great example of it all.
Admittedly the first few hours were a little slow going and I’ve largely ignored the main quest other than doing bits of it when I happened to be heading in the right direction anyway but that was largely my approach to Fallout 3 and New Vegas. Thankfully no one has brought back the time limits from Fallouts 1 and 2, I hate time limits.
Now I’m around 30 hours into the game, I’ve got a healthy bunch of settlements all trading with each other, all well defended and well provisioned. I’ve been focusing on the Minutemen quest line and got my T60 Power Armour from the BoS questline as well. I’ve equipped my companion with a suit of power armour of their very own and painted both suits in Flame Red. We’re like a couple of hotrod walking tanks. Blazing a trail of fire and righteous retribution across the wasteland, wiping out raiders and mutated abominations everywhere we go.
On the downside however I feel like Bethesda really need to learn from Obsidian about how to manage factions and make dialogue mean something. The dialogue in F4 is almost meaningless in that it makes little to no difference to how the story progresses. You can be a nice hero or an asshole hero but your choices have basically no impact on anything of any substance.
Want to play a post-apocalypse nuclear wasteland game where your decisions really carry weight and make for replayability? Play Wasteland 2.